Posts Tagged ‘stuntmanbob’

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Friday, January 15th, 2010

Wow, Apple is on fire! =)

I just submitted the update to Stuntmanbob the other day and it has already been approved and is live on the App Store, wicked =)

This update is special because i´m trying something new there: It features a preview version of the Cannonball physics editor which is still work in progress. Hence that message shown below which one sees when one uses it =)  I thought it´d be cool to get feedback from the players on a feature while i can actually still change it considerably. Let´s see how that goes =)

stuntmanbob iPhone Cannonball physics editor Feedback Panel

Here is the App Store link:

Stuntmanbob on the App Store

Yep, starting a development blog, too

Thursday, January 14th, 2010

Its been a while since i last posted on a blog. I´ve been thinking about setting up a blog again but never got to do it, always so many things to do..

Well, good thing my mate dock started a blog a few days ago, motivated me to finally do it again, too.

That, and also that i wanted to write about some things i´m working on =)

In the last few days i worked on a level editor update for stuntmanbob on the iPhone. Basically one can place and connect parts with joints, build levels or just goof around

stuntmanbob iPhone Cannonball physics editor

stuntmanbob iPhone Cannonball physics editor

For some reason it turned out more tricky to do than i expected (haha, yeah, this is an injoke to fellow developers cause that just happens all the time in development, no? :) ) to connect the wheels using my custom collider setup and still have them be able to spin freely, so once i got that working i was so happy that i made a second screen capture right away :)

I´m intending to release the update to stuntmanbob featuring a preview version of the editor on the app store shortly so more on this soon =)